Prime Time 6, Coursebook mit Audio-CD und DVD
0 Charlotte Krey’s great-grandson Calvin … when his great-grandma threw a strike in bowling on her first try. got angry/reset the game/ turned the game off ✔ 1 Charlotte Krey started to play bowling again when … a video game system in her seniors’ residence. 2 In former times, video games were seen mainly as … . 3 Seniors love to play video game bowling, not only because it helps to train their co-ordination, but also because … . 4 Video games are also successfully used with patients who … . 5 There are a lot of traditional methods to rehabilitate stroke patients, but patients appreciate that … if they use video games in therapy. 6 It’s motivating for patients that the video game gives them constant feedback if they … . Listening: Why video games aren’t just for kids a) Listen to an interview with Dr Mark Lawrence from the Health Watch Centre talking about top video games to improve senior health. b) While listening, take notes on the following issues: • arguments supporting the use of video games with seniors • results of studies on the subject • recommended types of video games c) Summarise what you have learned about one of the points in your own words. 4 3.15 video games, long thought of as toys for kids, are turning into tness and rehabilitative tools for adults. e residence’s activity co-ordinator Audrey Brown, 63, says the game system has been a hit. Seniors get together for regular bowling matches, giving them a social outlet, and the skills required to successfully play the games keep their co-ordination tuned. Debra Jones, 53, a physiotherapist at Wisconsin General Hospital, works with brain-injured and stroke patients ranging from their late teens up to their 90s. When a doctor donated a Wii video game system to the unit in June, Jones and her colleagues had an inspiring moment. “We realised there’s a lot of things we could do that simulate activities which help patients who had brain injuries,” Jones says. e sport and exercise activities in the games help patients recover balance, visual processing, co-ordination and strength, and they add fun to therapy that Jones admits could be “a little boring”. Now, instead of staring at a clinic wall and counting out arm or leg li s, patients are playing electronic versions of soccer, tennis and golf, and participating in yoga, tightrope-walking, skiing and snowboarding. Patients play the sports game standing on a low podium that sends their weight, balance and movement to the computer, which provides instant feedback on whether they’re leaning too far one way or another, or doing a movement properly. at concrete feedback motivates patients. Many patients are sceptical when rst introduced to the Wii, but soon, they’re hooked. (Joanne Hatherly, The Victoria Times Colonist ; adapted and abridged) 20 25 30 35 40 45 50 55 119 Nur zu Prüfzwecken – Eigentum des Verlags öbv
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