Prime Time 6, Coursebook mit Audio-CD und DVD
9 eSports Sport vs. eSport Look at the following two definitions and describe the similarities and differences between the two concepts. sport !spC"t? n. Organised, competitive, and skilful physical activity that is o en governed by a set of rules or customs. e physical activity involves the movement of people, animals and/or objects such as balls. Professional sports, as opposed to amateur sports, are sports in which athletes receive payment for their performance. eSport !*i" spC"t? n. Organised, competitive and skilful play of video games, such as real-time strategy, rst-person shooter or sports games according to a set of rules. ey are played competitively at amateur, semi-professional, and professional levels. eSports have been evaluated if they could be listed as an Olympic sport by the International Olympic Committee. Writing: eSports are real sports You have come across the blog post below while surfing the internet. by Goran 30 December, 7:28 a.m. Many people say eSports are no real sports because gaming’s not physical. I think it’s debatable whether or not sports require physical activity. After all, NASCAR is considered a sport by some and the driver just sits there. Bowling is also considered a sport and that involves very little physicality. It’s also debatable whether or not gaming has no physicality in the first place. Gaming requires reaction time and motor skills as well as critical and analytical thinking, just like real sports. You have decided to comment on this blog post. In your blog comment you should: • analyse what qualities a “real” sports activity has to have • discuss whether eSports can be regarded as “real” sport • outline your own experience with sports and/or eSports Write around 200 words . Reading: eSports for all ages Read the text about eSports. Complete the sentences (1–6) using a maximum of four words. Write your answers in the spaces provided. The first one (0) has been done for you. 1 2 3 Charlotte Krey visits her ve-year-old great-grandson as o en as possible. Usually, they make music together or Krey tells the boy one of her many stories. But last week, Calvin handed Krey the remote control of his new video game console with a bowling game. He showed his great-grandma how to hold the control (which is actually very similar to holding a bowling ball) and how to get the game started. Krey threw a strike on her rst turn. “Angry about my success, Calvin turned the game o and reset it to boxing. He thought he had a better chance against me there,” Krey, 88, says with a chuckle. Yet it was practice, not luck, that gave Krey her strike. She had given up visiting bowling alleys a long time ago, but this year she has rediscovered her love of the game when her seniors’ residence brought a video game system into its recreation centre in January. e step is part of a growing trend where 5 10 15 118 Sports Nur zu Prüfzwecken – Eigentum des Verlags öbv
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